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After the Second Great War, It's a homecoming. You don't need to have played the previous game to understand it, but it does help fill in the blanks regarding the lore and setting. The year is , months after the end of the Second Great War. Fourteen travelers are on their way to the mysterious town of Prehevil, each brought there seemingly by a quirk of fate.
However, as they near their destination, the train they've boarded comes to an abrupt stop. Something terrible has happened to the town, its residents morphed into indescribable horrors Unbeknownst to them, the travelers have become "contestants" in a mysterious game, from which only one can emerge alive The player controls one of eight characters who have traveled to the haunted town of Prehevil, each of whom has their own abilities and gameplay style.
Given only three days to complete a mysterious task, the characters must explore the town, defend themselves against hostile entities, and work to survive against all odds.
Termina marks a distinct change from the previous game by easing up on some of its unforgiving brutality, while also introducing new mechanics and quality-of-life upgrades, like "lucky coins", which became so popular that they were quickly added to the first game. As with its predecessor, the game is notable for its depictions of graphic violence, nudity and sexual assault.