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Its setting features several soldiers with supernatural powers provided by scientific advancements. Additionally, the Metal Gear Solid prequels follow Big Boss's past as Naked Snake and development of a living legend via Venom Snake , as well as the origins of the various aforementioned organizations. While the original Metal Gear games had their character designs modeled after Hollywood actors, the Metal Gear Solid games established a series of consistent designs based on Shinkawa's ideas of what would appeal to gamers.
Additionally, several of the characters he designed follow ideas from Kojima and other staff. Critical reception of the game's cast has been positive, as publications have praised their personalities and roles within the series.
Much as Metal Gear began as a pastiche of action movies of the time, characters were pastiches of contemporary action movie heroes. As a result of hardware limitations, Shinkawa designed them to appeal to gamers. With the improvements offered by video game consoles like the PlayStation and PlayStation 2 , the staff gave the characters a more realistic look starting with Metal Gear Solid 2: Sons of Liberty , although they initially had doubts about it.
During their debuts, player characters Solid Snake and Raiden are meant to represent the player, while in following games, they acquire more defined personalities. This also gave Shinkawa difficulties in conceptualizing their visual appearances as a result of having little to no background details.